Design and Technology
A curriculum designed for Lyme Community Primary School
DESIGN AND TECHNOLOGY – CURRICULUM INTENT
Purpose of study
Throughout their time at Lyme Community Primary School children are provided with a variety of fun, relevant and exciting topic based experiences which enhance their natural desire to explore designs, materials and structures. They are given opportunities to be creative and imaginative to solve practical problems in a range of different contexts. They are also given opportunities to develop their understanding of cooking and nutrition.
Design and Technology is an exciting practical area of learning which challenges all pupils. The subject engages all learners by challenging them to invent, listen, negotiate, plan and develop their ideas both independently and as part of wider groups. The children learn how to take risks, becoming creative, resourceful, and innovative, citizens capable of expressing their ideas and sharing their thoughts with others.
Pupils in Early Years are given the freedom to make and explore with regular provision for model making and building using an abundance of ever changing materials provided to inspire inventiveness. There is an emphasis on independence and self-initiated learning, which enables foundation stage children to freely explore resources and pursue their own creative interests and talents. To deepen learning, children are encouraged to talk about their choices and to evaluate and make changes accordingly, be it while making a box model, construction or building with blocks in the outside area.
In KS1 children are challenged to design and make products which solve problems, considering the needs of themselves and others. For example, in Y1, through the book ‘Aliens Love Underpants’ the children are tasked with designing a security system with moving parts to detect and stop aliens from stealing their things.
In KS2 children are given opportunities to research designs of the past and present and consider the effectiveness of these designs on everyday life and within the wider world. Pupils work on their own and as part of a team on a range of designing and making activities. The focus tends to remain on 'meeting a need' or 'solving a problem' and as they get older, market forces become part of planning processes. They think about what products are used for and the needs of the people who use them as well as conducting market research.
At Lyme Design and Technology is often used in conjunction with other subjects drawing on disciplines such as mathematics, science, computing and art to develop more meaningful learning experiences.
Assessment and Curriculum Planning
Here at Lyme Community Primary School we believe children should be taught to evaluate their design and technology work, using this as a platform from which to develop their creativity and skill. In Early Years, children are assessed against the EYFS age related criteria within the strand of Expressive Arts and Design, though aspects of creativity and inventiveness can be seen in all areas of the creative curriculum.
At KS1 & 2 we use the National Curriculum charted through School Pupil Tracker objective statements to monitor individual pupil progress against the key stage expectations. The system assesses pupil progress against age appropriate descriptors; this enables teachers to monitor which pupils are working towards their age related expectations and who may be exceeding these goals. This information is then used to inform curriculum planning outlining how additional support or challenge can be provided in order to meet the needs of our pupils. This information is also used by teachers when reporting to parents.